12 Dec 2016 – The Plan

I had a nice quiet weekend getting the company books up to date, bug hunting in our practice management software, and generally taking it easy. I can’t do that all the time though, or things would never move forward. It’s time for a plan!

The goal is to create a decent quality game that can be sold on Steam for PC and Mac. I have no idea how console development works, so I will just leave that for now. I do intend to make a small nod in that direction (just in case) by ensuring that the control scheme I go with works with a controller.

I’m making a 2.5D game, in the vein of Shadow Complex, or the classic Another World. I’ve always loved these 2D style adventures, and they just don’t get made that often any more. It also seems to be that the limited perspective and options for movement will make it a bit easier than making a full 3D game.

I plan to start by constructing three or four postcards in Unity. Capturing a few scenes from the game and helping firm up both the style, and my asset pipeline and workflow. At the same time I’ll continue working on tightening up the story.

At this stage, I don’t really know how long getting stage one done will take. I haven’t yet got a good handle on how long making good assets will take and I’m still experimenting with a few different programs and options. (Knowing me, 0 that is going to be a large time sink for a while).

Rather than dwell on it though, the best things to do is just get creating. If things are taking far longer than expected, I can adjust the plan as I go.

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